Classes

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[edit] Overview

Level cap of 60.

Up to 6 classes will be combinable.

Slower leveling pace to accentuate character development.

Combinate RoD/D&D style leveling.

Will have the option to add 1 point to any stat every 4 levels.
Will gain 1 Feat every level divisible by 3. (1st, 3rd, 6th, 9th, etc...)
Classes will have base save bonuses and base attack bonuses based on type of class.

Bonus gained will depend on which class is selected to level up.

Classes will be assigned a type of hit dice, that will determine hp gains at level.
Spells will be divided up into spell levels, and Spellcasters will gain access to spell levels as they level up. Typically gaining access to new spell levels every 3 to 4 levels.
Experience formula will be greatly simplified.

Exp needed = previous exp + (previous level * 1000)

[edit] Base Classes

There will be 16 classes available.

Barbarian
Bard
Bladesinger
Cleric
Corsair
Death Knight
Druid
Mage
Monk
Necromancer
Paladin
Psion
Psychic Warrior
Ranger
Rogue
Warrior

[edit] Prestige Classes

There will also be 42 additional classes available to players who meet the requirements to gain levels in that class. These classes will be limited to only 10 levels. Meaning a player will only be able to get up to 10 levels in the class.

Metamind
Pyrokineticist
Holy Liberator
Hospitaler
Templar
Warpriest
Dweomerkeeper
Heartwarder
Harbinger
Dragon Knight
Runecaster
Shadow Adept
Arcane Archer
Assassin
Shadowdancer
Blackweave Warlock
Deepwood Sniper
Outlaw
Eldritch Knight
Foe Hunter
Vigilante
Virtuoso
Ninja
Samurai
Weapon Master
Ravager
Warmaster
Spellsword
Pale Master
Fatespinner
Demonologist
Diabolist
Warlock
Warmage
Cerebremancer
Divine Agent
Planar Champion
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